A knight adventures into the depths of a deteriorating castle.3 main characters, each with their own unique gameplay styles.Venture through a hauntingly atmospheric pixel art world.INMOST launched on PC and Switch on 21st August 2020! Features INMOST launched on Apple Arcade as part of the service’s initial launch line up on 11th October 2019, playable in 14 languages and supporting 4 Apple platforms. The prize money and positive feedback allowed them to push on and develop the game for full release!Ĭhucklefish came onboard as INMOST’s publisher in March 2018, enabling Hidden Layer Games to expand their development team and release scope. Should it fail, they knew the studio would be forced to close.īorn out of this was INMOST’s prototype, which was first shown in 2017 at DevGamm, Minsk and won the award for ‘Best Indie Game’. Each project made just enough to keep them afloat and fund the next one, but the team always dreamt of breaking the cycle, gambling their savings and making something bigger, and more artistically-driven. Originally they worked remotely – Andriy from Kyiv the capital of Ukraine, and Alexey from a small Russian mining town called Zverevo, until tense political situations between the two countries led them to relocate together to Lithuania in 2016.Īlexey and Andriy had been making games together for over 8 years, experimenting initially with small Flash games, HTML5 and later mobile games development as their audiences grew. INMOST was originally developed by a small two person team in Vilnius, Lithuania – artist Alexey Testov and programmer Andriy Vinchkovskiy. In an old abandoned castle, you’ll need to explore every nook and cranny, avoid detection, slice your way through enemies and spring deadly traps in order to escape the evil that lurks within… Development History INMOST is an atmospheric, story-driven puzzle platformer, following three playable characters within one dark, interconnecting story.
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